
If possible, I’d even run finesse armor (I’ve moved away from mages with shields for added difficulty.) as a few necro from gear with living armor would make you quite tanky. Combat in Divinity: Original Sin 2 is an important part of the gameplay.Because of that the various statuses, that can be inflicted on characters (negative and positive effects, additional abilities and those that allow to control other units) play a big part during fights. Regardless OP, my summoner/geo Fane and his Living Artillery would like a word with you about their usefulness. Also due to this, it's not the highest hitting spell school. As such, it is actually pretty darn useful. Literally you would be able to unleash all your major cooldowns in just two turns for the first 10-12 levels and your damage would be pretty strong. Poison doubles as a healing spell for undead characters. With living armor, the poisoned effect from your initial poisoning would help restore the magic armor you’ll lose from the fire you’re standing in as well.

Enemies would inevitably ignite your poison, converting your elemental affinity into fire for your Pyro skills, otherwise ignition for 1AP would do so while also applying burning for the damage boost with torturer and convert it to fire for you. This ensures that the enemies target them. Torturer would let you apply poison through armor for damage over time. The new Provoke actually works, by reducing the caster's HP to 1 and giving them Living on the Edge/Death resist for 2 turns, along with bless for a little resistance for tanking hits - so you have time to heal them back up. You could then use fossil strike and impale as all these would be 1AP each. The A Team, much like its namesake, is based on the idea of four specialists that are strong on their own, but are unbeatable when together. Rain then contamination would set up Geo elemental affinity which would also heal you. The A Team From Left to Right Beast, Ifan, Sebille, The Red Prince and Lohse posing in their appropriate apparelI You can’t go wrong with a basic setup. Does the bless smoke cloud work for Fane (undead) DOS2 Help I had a idea for a heavy cloud user aero/summoner character, that would could do a bunch of fun stuff with smoke and clouds and be invisible to enemies attacking them with a magic staff inside the clouds, while the incarnate attacks other enemies on the outside. You can start making them in bulk in driftwood.Įdit: oh I've also been using source vampirism in fights a lot, i even kept the purging wands equipped before i got it.I actually want to play a game as an undead Geo/pyro mage. The recipe for curse scrolls is paper + high quality tormented soul or higher + any void tainted fish. Especially if you keep bless on your bar on all your characters. The talent greedy vessel from the gift bags has actually been very consistent and i can't imagine how the build would be without it. Unlike smoke cover, blessed smoke cover is a ranged aoe skill (you probably know that already, i just found out about it very recently) Now you may still want to have mass breathing bubble in case enemies turn your clouds cursed (or if you curse them yourself) Keep in mind that you can only cast that spell on yourself, not your allies.
#DIVINITY ORIGINAL SIN 2 BLESS SPELL ON AN UNDEAD ENEMY FULL#
Im currently playing a full support build that has most of the skills you mentioned so:īreathing bubble won't remove any ongoing stealth effects that you have but it will make you immune to any blessed clouds you might walk into afterwards (that's a bummer). ago The hydro spells shouldnt be healing undead but any of the necromancy spells can be used to heal undead. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown

The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts.

Combat is an important part of Divinity: Original Sin 2, and the protection and. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. If you use the soul jars, you will absorb the energy of the undead. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. That basically leaves single target healing and potions.

Steam Lance on other hand would be easier to use, but it's expensive to cast (2 source pts). Welcome To The Divinity: Original Sin Subreddit! A Healing Ritual is best multi heal, but it's basically impossible to isolate your undead party member out of its reach while still having him useful in fight and safely positioned. Looking for a Group to play with? Try this thread || Discussion Overview
